
Multidisciplinary Game Developer with over 5+ years of experience architecting complex gameplay systems and directing the Gameplay and Creative vision for indie and commercial titles. Experienced in engines as Unity and Unreal Engine, with a core focus on Game Design and Programming, from high-level mechanic prototyping to low-level optimization. Driven by the intersection of storytelling and technical logic, I deliver polished, high-impact titles by managing the entire development lifecycle from initial concept to it’s release.